

Robux can be spent within mini-games developed by other gamers, who get a share of the real-world money. These micro-transactions can add up to major cash. Like many free-to-play platforms, Robux can be gained in-game, but also may be purchased using real money. Īn in-game currency system called “Robux” allows players to buy specialty gear or modifications but is not expressly necessary to play most anywhere within the Roblox environment. With an active user base of over 50 million people, the possibilities are near endless. Within the blocky, modular world of Roblox, players can create their own spaces and areas, explore others’ areas, or play mini-games freely available that have been made by millions of other players. The player creates a Roblox account, crafts a LEGO-looking avatar, and is free to explore the areas and mini-games that other players have developed using the Roblox Studio game-creation tools.

Roblox is not really a game itself, but a gaming platform full of thousands of user-created games in a shared virtual space. Tablets take mobile gaming to new heights Computers and consoles were where you went for the full meal. The Game Boy continued the handheld’s tradition of being a specifically less-powered, sub-version of the hobbyist’s main love it was something gamers would use on-the-go, with the trade-off of mobility for real power or true depth.Ĭasual, mobile, and handheld gaming was like snacking.

In 1989, the same Gunpei Yokoi was the lead designer for Nintendo’s entry into the world of mobile gaming: the Game Boy. With their smash hit Super Mario Brothers, they single-handedly revived home video game consoles and became the backbone of the gaming industry.

That company was named Nintendo, and they would go on to take the video game world by storm later in the decade with their home console: the Nintendo Entertainment System (NES). Then in 1980, a designer named Gunpei Yokoi, working for a then-obscure Japanese company created a series of handheld games using LCD digital watch-style technology called “Game and Watch.” They were little, repetitive platform games that fit into the palm of a user’s hand.
